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	<title>F9 &#187; Uncategorized</title>
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	<description>Because life doesn't give you a second chance.</description>
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		<title>Space Invaders Extreme &#8211; Review</title>
		<link>http://fnine.net/2009/05/06/space-invaders-extreme-review/</link>
		<comments>http://fnine.net/2009/05/06/space-invaders-extreme-review/#comments</comments>
		<pubDate>Thu, 07 May 2009 06:25:41 +0000</pubDate>
		<dc:creator>F-Nine</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Space Invaders]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://fnine.net/?p=169</guid>
		<description><![CDATA[I was never really much of a Space Invaders fan mostly because you could only shoot one bullet at a time, however given the game&#8217;s design, that would be too easy.  I was more used to games likes Gradius, Gyruss, or any other kind of shumcks *cough* shmups that didn&#8217;t have you stick to a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://cache.gawker.com/assets/images/kotaku/2009/04/space_invaders_extreme.jpg"><img class="alignleft" src="http://cache.gawker.com/assets/images/kotaku/2009/04/space_invaders_extreme.jpg" alt="" width="291" height="184" /></a>I was never really much of a Space Invaders fan mostly because you could only shoot one bullet at a time, however given the game&#8217;s design, that would be too easy.  I was more used to games likes Gradius, Gyruss, or any other kind of shumcks *cough* shmups that didn&#8217;t have you stick to a one bullet at a time weapon.</p>
<p>This remake (also previously made on the DS and PSP) changes all that.  While it still is good old Space Invaders, the game takes on a combination of Pac Man&#8217;s Championship addition style of gameplay and Lumines&#8217; side for audio and visual.  Just like Pac Man Champ, the game is more fast paced.  Instead of filling up the entire screen with invaders that will just repeat over again once you kill them all, it fills up the screen with fewer invaders that appear in different waves and patterns after each one.  Your little pea shooter fires faster than the oringial (still one bullet at a time however) and will get faster the more invaders you kill as your cannon &#8220;levels up.&#8221;  Killing mulitple enemies in a row stacks up chains and increases your score multiplier, but stray too far inbetween kills and it will go down.  Don&#8217;t get reckless either, as losing a life also drops your cannon down by two levels.</p>
<p>The game takes on a more strategic approach than the original, almost like a puzzle game and shmup combined together.  Invaders come in multiple colors, and if you kill four in a row of the same color without changing, they will drop a powerup.  Green invaders drop a spread gun, (do not think Contra, that would just be insane) red invaders drop a gun that shoots bombs that can explode on impact, killing nearby invaders, and blue invaders, my favorite, drop a super sweet pulse laser where you can simply drill through multiple invaders with just one swoop.  There are also gray invaders which drop shields, protecting you from bullets, and crappy white invaders that don&#8217;t drop anything at all.  (However killing them does not break a color combo.)</p>
<p>The game is far from difficult, even the last stage.  Enemy bullets travel very slow and usually only in straight lines.  Some will explode, others will ricochet of walls.  (If your good at weaving in between projectiles in a shmup game, this should be cakewalk for you.)  About the most difficult thing is random invaders that will just start careening towards the ground in a straight line, which means instant death. The game can be finished in less than an hour, and under a half hour hence after.  But as many arcade gamers know, simply finishing the game isn&#8217;t the main point of a game like this, it&#8217;s getting a high score.  As tempting as it sounds to just use the powerups and shoot as many invaders as you can, that won&#8217;t cut it to get a high score.  After finishing the first stage (which was about 10 waves), even without dying, I got a rank of D.  The game  heavily rates you on how well you do with your combos, which means using the powerups all the time isn&#8217;t always a good idea, (but they do help to keep your chain combos high) because the powerups can easily shoot adjacent enemies that will break your color combo.  This doesn&#8217;t mean you should avoid the powerups all together though.  Holding down RB or LB will freeze the weapons timer, switching you back to your pea shooter for more accurate shots.  (Unfortunately you have to hold it down the entire time you don&#8217;t want to use it, so it can get a little confusing constantly letting it go just to shoot off your powerup for half a second.  Powerups only last about 5-6 seconds.)  So if you&#8217;re looking to get a high score by just shooting everything in sight, look somewhere else.  Ideally, use powerups to keep chain combos up but using your single shot to pick off certain invaders will keep your score going.<a href="http://image.com.com/gamespot/images/2009/125/954475_20090506_790screen004.jpg"><img class="alignright" src="http://image.com.com/gamespot/images/2009/125/954475_20090506_790screen004.jpg" alt="" width="288" height="161" /></a></p>
<p>The game sports bonus rounds, caused by shooting certain UFO&#8217;s that appear depending on player&#8217;s actions.  The rounds give you a random target to kill a specific amount of within the time limit.  This ain&#8217;t always easy as often there are other random targets that get in the way.  Successfully finishing one of these rounds will upgrade your current weapon that can simply dominate multiple waves of invaders within seconds.  Your combo count is temporary disabled at hits time, so go crazy.  After about 10 waves, you will face a boss.  Each boss has their own weakness, which isn&#8217;t too hard to figure out.  But don&#8217;t spend too much time dilly dallying, because losing your lives forces you to restart at the beginning of the stage.</p>
<p>The game&#8217;s graphics keeps the player&#8217;s cannon, invaders and all projectiles simple to simple pixels, but everything else is changed.  The background is actually an audio visualizer, similar to programs like Windows Media Player or Winamp plugins .  The game&#8217;s soundtrack consists mostly of techno and trance riffs, and the main menu and boss music are remix versions of the simple &#8220;beep&#8230;beep&#8230;beep&#8230;beep&#8221; sound that the invaders made in  the original .  Following Lumines&#8217; example, different things like bullets firing, the player moving, and invaders dying all produce different sound effects that  go in synch with the music, so don&#8217;t be surprised if you find yourself tapping your toes.  If you don&#8217;t like the audio though, you can turn music and sfx off separately, or just blast some other song over it.</p>
<p>Although the game says it comes with 11 stages, you will only see 5 of them in one setting.  After playing your first game (whether you finish it or not) you will unlock stage mode.  This is where you can see all the game&#8217;s stages and go straight to them, but only if you&#8217;ve been to it before in Arcade mode.  The stages branch out starting at Stage 3, 3-A, 3-B, etc.  How you get to these I haven&#8217;t figured out yet however, it&#8217;s not like I was prompted a choice.  <a href="http://image.com.com/gamespot/images/2009/125/954475_20090506_790screen008.jpg"><img class="alignleft" src="http://image.com.com/gamespot/images/2009/125/954475_20090506_790screen008.jpg" alt="" width="271" height="152" /></a>And of course, there&#8217;s multi-player.  There&#8217;s &#8220;Survivor,&#8221;  in which 2-4 players compete online or locally.  Shooting UFO&#8217;s sends extra invaders to the other players&#8217; screens, ala Tetris or other puzzle games.  Unfortuantely, this is played split screen, but it helps so you can look at other&#8217;s screens to predict when an attack will happen.  Given that this isn&#8217;t a FPS game however, your screen will always be the biggest with the other three on the side, so it&#8217;s not much of a big deal.  &#8220;Score Attack&#8221; has all players play on the same screen (you can move through other players) competing who can get the highest score.  &#8220;Co-op&#8221; is exactly as it sounds, play through the arcade mode with friends.  Lastly, there&#8217;s &#8220;Endless&#8221; mode, unlockable by playing through all the game&#8217;s stages.</p>
<p>Now because of all these updates to the game&#8217;s formula, to be honest it doesn&#8217;t feel like the original.  (Whether that&#8217;s a good or bad thing is up to preference.)  The original game was focused on eliminating the oncoming force of invaders before they hit the ground.  The closer they got to the bottom, the faster they would move, making the player nervous and know if he doesn&#8217;t react quickly he will die.  Well, the four bases are gone.  Powerups drop like no tomorrow, so while invaders will kill you when they do get to the bottom, they hardly ever do given the advanced weaponry.  (Save for those damn suicide bombers.)  However, being as I never really liked the original, this isn&#8217;t much as a problem for me, but it might be for you, depending on your tastes.</p>
<p>I was looking for a decent shmup game on XBLA, that didn&#8217;t have the difficult curve or game length of Ikagura, or just have one game mode.  While not exactly my favorite shump, the extra features made to update the gameplay to a more fast paced style of the original was well worth the 800 MS points.</p>
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		<item>
		<title>Don&#8217;t flip that switch yet!  I&#8217;m still alive!</title>
		<link>http://fnine.net/2009/05/03/dont-flip-that-switch-yet-im-still-alive/</link>
		<comments>http://fnine.net/2009/05/03/dont-flip-that-switch-yet-im-still-alive/#comments</comments>
		<pubDate>Mon, 04 May 2009 00:16:58 +0000</pubDate>
		<dc:creator>F-Nine</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fnine.net/?p=140</guid>
		<description><![CDATA[No&#8230;no I&#8217;m not dead yet.  Just under hibernation.  In a cold dark cave with nothing but an HDTV as my only source of light, my thumbs rubbing up against two sticks, and my speakers blasting with the sounds of bullets, explosions, and 8 year olds (both physically and mentally) waving their cock in my face [...]]]></description>
			<content:encoded><![CDATA[<p>No&#8230;no I&#8217;m not dead yet.  Just under hibernation.  In a cold dark cave with nothing but an HDTV as my only source of light, my thumbs rubbing up against two sticks, and my speakers blasting with the sounds of bullets, explosions, and 8 year olds (both physically and mentally) waving their cock in my face (and they say gay porn only exists in the form of movies and pictures)  and screaming other similar obscenities in my ear.</p>
<p>Yeah yeah I know, I said that I was gone for a while before when I was rebuilding the site, but amongst trying to write several posts at once, I had realized that strictly talking about games on the PC limited me to about half of the gaming world.  So for numerous reasons (both good and foolish) and decided to get me one of these babies.</p>
<p><a href="http://www.activewin.com/reviews/xbox/hardware/360/Xbox-Elite-1.jpg"></a><a href="http://www.activewin.com/reviews/xbox/hardware/360/Xbox-Elite-1.jpg"><img class="alignleft" title="Xbox Elite" src="http://www.activewin.com/reviews/xbox/hardware/360/Xbox-Elite-1.jpg" alt="" width="172" height="235" /></a></p>
<p>Aren&#8217;t tax refunds great?  So yeah, you can pretty much blame this guy over here for the reason why this site has been collecting dust recently, but let me enlighten you.  Not every game comes out on the PC, and although without a doubt my PC has the power of about 3 or 4 of these things put together, not everyone has $3,000+ to expereince top of the line.  Yes, I have an overly priced Alienware&#8230;I lack the know-how nor have the time to learn how to properly put together a PC &#8220;PROFESSIONALY&#8221; less the parts some how short circuit or break.  About the most advanced thing I know how to do is adding or removing video cards.  Anyway, it&#8217;s clearly obvious that consoles have gone a long way from just pixels and polygons, as well as functionality like online capabilites and hard drives for storage.  I got this so I could have a broader aspect of games, that, and I started missing the ability to rent games instaed of blindly slapping down my debit card for a worthless P.O.S, despite the game having a good but <strong><em>baised</em> </strong>review.  So yes, now I get to praise (and complain) about consoles too.  Theres more to this, which I&#8217;ll say in the next post.  The last console I ever owned was the PS2, but after a good solid two months of gaming on this thing leaving my PC in the dust, I hopefully have a good understanding on how consoles fare right now.  Stay tuned.</p>
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		<title>I&#8217;m back!</title>
		<link>http://fnine.net/2009/03/01/14/</link>
		<comments>http://fnine.net/2009/03/01/14/#comments</comments>
		<pubDate>Sun, 01 Mar 2009 11:27:40 +0000</pubDate>
		<dc:creator>F-Nine</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fnine.net/?p=14</guid>
		<description><![CDATA[For those who read this blog, welcome to the new home.  Sorry if I haven&#8217;t said anything in a while, but as you can see, I evidently switched over to Wordpress, and changed the layout.  (Approximatley 30 times in a time frame of 6 hours)  Thanks to WordPress Theme Generator, I was able to design [...]]]></description>
			<content:encoded><![CDATA[<p>For those who read this blog, welcome to the new home.  Sorry if I haven&#8217;t said anything in a while, but as you can see, I evidently switched over to Wordpress, and changed the layout.  (Approximatley 30 times in a time frame of 6 hours)  Thanks to <a title="WordPress Theme Generator" href="http://www.yvoschaap.com/wpthemegen/" target="_blank">WordPress Theme Generator</a>, I was able to design my own basic theme.  I really only wanted to have one sidebar on the right to make the content part wider (to avoid having one&#8217;s eyes constantly moving back and forth) but the widget functionality is static (I can&#8217;t add any less it changes the code and removes it altogether) and it has to be on the left side, so I can&#8217;t add widgets to it.  If I remove the sidebar, it just puts it on the bottom instead.  So I have to make do with the optional right sidebar, which fortunately is customizable.  Besides, if you&#8217;re using Firefox, pushing CTRL +/- zooms in and out, so that pretty much eliminates the width problem&#8230;sorta.</p>
<p>There&#8217;s probably other themes out there that I&#8217;ve yet to try, but for now, I just wanna get back to ranting in your ear.  ^  ^</p>
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