I first want to apologize to any of my friends who are reading this who might disagree with me in some factors, but it’s really just how I feel. None the less, I’m still happy that I have a 360 for exactly what it gives.
In the late 80’s gaming on a PC was a foreign concept to me, but who could blame me or anyone else when the NES was taking over our lives? Every time whenever friends would come over, the first thing we all headed for was the room with the NES or hip console at the time and the hours would fly by. Back then, I had…some PC games at the time, if you like monochrome that is. How how did you load the games up?
c:\ _
c:\ cd/ultima
c:\ ultima.exe
(Do you really hate Windows that much?)
Then the big bad-ass bastard, the birth mother of all FPS games, came Doom. (Ok, techincally the real birth mother was Wofienstien 3d, and an even older one was a DOS shooter but still all made by Id. At the time I was playing Faceball on Gameboy.) While Doom wasn’t technically the first FPS game to be made, it was the first to be popular. (And the first to have “heights” in 3d space, or, “Y” coordinates for level designers.) While I rarely ever got to play it online, shooting up monsters in 3d space was a blast for me. My control setup?
A – open door/use item
S- run
D – strafe left
F- strafe right
space bar – shoot
arrow keys – movement
shift – run (at 10x the speed of any FPS game with the fastest character movement)
While not exactly the best kind of setup used for today’s games, it was good enough for me, and I could survive Ultra Violence with it, and sometimes Nightmare, depending on the level. Eventually, consoles started getting into the 3d gimmick, especially the Nintendo 64. But no shooters until Goldeneye 64, and it’s sequel (gameplay wise at least,) Perfect Dark 64. This was the console’s way of introducing the FPS genre for the console users. Nothing was more fun than inviting your friends over so the whole lot of you could sit at a TV split into four screens while laughing with your friends. (And then cursing them for looking at your screen.) Good times, but good times can turn to bad. During my sophmore year at high school I was later invited to a LAN party at my school’s computer room to play some uknown FPS game to me, though after playing it now I believe at the time it must of been Quake 3 Arena. I was told not to change the controls. WASD? Mouse 1 to shoot? What were they thinking? When I tried using a mouse on DOOM, moving the mouse left and right made you turn, yes, as it does today, but moving the mouse forward MOVED YOU FORWARD, it did not make you look up. Moving it back made you move back. I could not see ANYONE being comftable looking like a dumbass constantly thrusting your mouse forward like a retarded duelest just so you can move 30 feet. So I secretly changed to my little old DOOM setup, expecting this “Quake 3 Arena” to be the same…and probably got one kill. It wasn’t until my junior year I was at a friends house playing FPS games on the computer and realized how genius the WASD setup actually was, and how it wasn’t about “thrusting.”

I stand corrected.
I bought some shooters for my PC, but chugging along with at 460mhz and an intergraded video card, it was not fun. So when I got my first job, I decieded to save up my hard working dollars to buy a gaming computer. (After learning about the harsh realities on how expensive one is) All my friends was gaming on the computer, and I was always left behind with the controller. When I did finally get one, shooters were thriving on the PC. Good times once again, but I’d be lying if I didn’t expereince a little deja vu. Hardware devleopers with cash signs for eyes started making their evil little Xbox. While I’m usually hot to trot to buy the next gaming console the minute one is released, my gaming PC put a stop to that. But as I played more and more shooters, the more shooters on the Xbox became more streamlined, especially when the 360 started coming along. Although I was a little peeved having to spend a few thousand just too keep my hobby up to par. I couldn’t bare going back to sticks again, not after having the awesome precision of a mouse. But as far as top honcho mice go, they got their cookie and now they want their glass of milk. “Wads” of it, preferabbly in 100’s.
So how do you do that? Make something that will appeal to the masses. Or convert. Make a video game console that only costs just as much as a video card but deliver the same graphics. But that didn’t stop me, going back to the sticks for me was like going back to the stone ages. Why would I ever want to back?
That’s when developers started doing what I like to call finanically compenstating, but more commonly known as “dumbing down.” (And I DON’T mean finacially as in they’ll lose moeny if they don’t.) A prime example is that in the PC version FEAR, pushing Q and E makes your character lean, an extremely underated tactic that has saved my ass hundreds of times. This makes your character move slightly to the left or right but keeping his legs still, exposing only the upper portion of your body as well as giving you room to shoot. If not, it was a fast and quick was to come out of hidding and instnatly back in cover without over doing it. In the XBOX version, leaning was done by pusing left or right on the D-pad. This was fine. In Call of Duty 4, leaning was still done with Q and E. XBOX? Niente. Instead the D-pad has you switching your items. Now, going back to FEAR, if you read my first FEAR 2 post, I mention that Q and E no longer made you lean. I neglected to mention that this was made in the final cut. Why? Because on the XBOX version you can’t either, all the buttons are already taken up for other actions. In an effort to make both versions of the game “fair,” leaning was removed altogether. But tell me, how is it exactly fair to remove a feature based on the fact that one version lacks the buttons for it when both versions can’t play against each other online? If they never see each other, what does it matter if one version has a difference? Now this is from a gameplay standpoint, but there are others, and for me is a big slap in the face. Call of Duty’s tradition of having killcams, in which you see a 5 second replay of the player who just killed you from his point of view (making you cry “bullshit” everytime when it replays your player not even firing his weapon at all when you distinctnly remember doing so.) continues in Modern Warefare, it’s 4th in the series. The killcam is mostly used to see exactly how you died, and hopefully, learn from your mistakes. (And to make sure the sonofabitch isn’t cheating.) I remember an update that Infinity Ward announced that they were going to add greandes, airstrikes, and helicopters to the killcam. Normally it shows your opponent throwing his grenade and then carrying on whether or not he actually pursed you after that, it was boring. Getting killed by a player’s airstrike or helicopter negated the killcam all together. With the udpate, the cam would follow the grenade down to wherever it landed, as well as airstrikes, and a 3rd person viewpoint of the helicopter.
Oh yeah, this didn’t make it to the PC version, only the XBOX. Why? I have no clue. At best my guess would be they were too damn lazy to implement this for the PC, but I couldn’t see ANY reason why this was apparently not a good thing to have on the PC, nor why this was difficult. Infinty Ward did not mention anything regarding that this was only coming to the XBOX, nor did it mention any reasons for not putting on the PC afterwards.
Now I may be complaining about something trivial, after all, essiently it’s celebrating your character’s death, but that’s besides the point. It’s the attitude. These qualms are indeed trivial, but it goes beyond that. Mainly, making ports. With the exepction of Devil May Cry 4, (based on what I read) and Mass Effect, I have yet to find ANY game that was ported to be in good shape. It’s about as common as games based off movies. I can understand if the company releases a game on the PC and then the console relases it years later, since the consoles’ hardware can’t even compete with a PC, but that doesn’t happen anymore. Now, it’s the other way around; the console comes first, then the PC. So now we are making a game built for worse hardware and are forcing it on a PC with better yet incompabitle hardware. Why do they do this? Everyone would rather concentrate on just making a game for consoles simply because it makes more money. Another reason could be that they are using the consoles as a guinea pig to see if a game is really going to take off or not. Then if it does make enough money, they port it to PC.
The real shit that hits the fan is whenever a company says they are making a game for console and PC, (and ACTUALLY DOES make it for PC, not just lie about it and change plans last minute before release *coughSaintsRow2cough*) all versions come out nicely. The second plans are made to delay the release of the PC version of a game(or decided to make one at all at a later date), I alreayd know the outcome of the game. Bugs are to be expected with any version, they come and go, but the framerate is just simply HORRENDOUS! And who can blame them? After working on a game for so many years, I can assure you you are not going to want to come back to it again after it’s release and rework the game’s engine all over again. It’s understandable that it’s difficult to change a game’s coding just so the computer’s hardware can read it easier, but after seeing that many games made for all versions THE FIRST TIME around come out great, there is just simply no excuse. Don’t make a port, make a CHANGE. If it was possible to do it then, there is no reason why it can’t be possible several months later. Laziness is no excuse, either make a GOOD version of the game, or don’t make it at all.
To comment on an episode of Sealab: 2021, “there is an knife in my eye and you keep twisting it.” Well theres a knife in my eye and companies are twisting it. Why do gaming PC’s all have to be so damn expensive? At an approximate, my Alienware is $3,800. Yes, you read that right. Three thousand eight hundred fucking United States of American dollars. Plus tax. That is enough to buy NINE Xbox Elites or SIX 80GB PS3’s. Overpriced? Yes. Could I of saved money if I built it myself? Yes. But does this sucker ever overheat? No. I may of been a fool paying for overpriced hardware, but like I said in my last post I’m no engineer, nor do I plan to be. Why am I being charged so much for hardware in my PC to play games that make said hardware completly useless? When I buy a game that has a 256MB video card for RECOMMENDED specs, a 768 MB video card should damn well pass. The public know that consoles are pretty much dominating the PC for many reasons like this….so why don’t they lower the cost of gaming hardware for PC’s? Either do that, or make better releases! We’re paying companies 10 times EXTRA money than we have to to play the same games that a little console can for a straight 500 bucks, so don’t throw us these crappy ports.
And it looks like the developers know it too.
http://www.onlive.com/
That knife is getting deeper as well. If the video didn’t explain it well enough, here’s a synopsis. OnLive is a similar to Gametap, in which you play games instnatly, only you pay for the games instead. Pay for it once, and it’s yours though, no different than if you had bought it in the store. Onlive itself is a console, but this console can connect to your TV or PC or MAC as well. The TV is self explanatory, just plug it in, plug in your Internet cables and there you go. So what are the system requirements for playing this on a computer? Windows XP/Vista, or Mac O/S. That’s it. This means you can essietnially play games like Crysis on a mom and pop computer, laptop, or any craptacular computer you bought from Costco or those pre-installed software happy computers from HSN. So how is this done? To the naked eye, it looks the same. You play games just as you would. Push buttons, make your avatar move on the screen. OnLive is different. Whether your’re using the controller for your TV, or mouse and keyboard for your computer, all your inputs are sent to the server you are connected to as data, because theres no game software installed. That data is processed on the server and OnLive plays back a constant streaming video of your inputs on your screen. In laymans terms, you are making an invisible person play a game on a a computer that DOES have the game installed, and someone is broadcasting that computer’s screen live to your TV or monitor. This alone, tells me that gaming companies know they are really not doing their job for the PC market and it’s showing. This service will make gaming rigs……mostly obsolete. Of course with OnLive, there is a catch. Listed in the FAQ of OnLive:
-
What kind of Internet connection do I need to use the OnLive Service?
OnLive works over nearly any broadband connection (DSL, cable modem, fiber, or through the LAN at your college or office). For Standard-Definition TV resolution, OnLive needs a 1.5 Mbps connection. For HDTV resolution (720p60), OnLive needs 5 Mbps.
This ultimatley means that your internet connection is going to be the prime factor of how well quality of video is played back to you, but 5 mbps for 720p?
In the end, it’s of course all a marketing ploy and bad timing on my part, but there shouldn’t be any reason for the current slack in PC games. Simply put, PC owners have just got
