<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>F9 &#187; Demo</title>
	<atom:link href="http://fnine.net/tag/demo/feed/" rel="self" type="application/rss+xml" />
	<link>http://fnine.net</link>
	<description>Because life doesn't give you a second chance.</description>
	<lastBuildDate>Fri, 11 Sep 2009 09:42:21 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>&#8220;Fear Alma Again&#8221;</title>
		<link>http://fnine.net/2009/02/02/fear-alma-again/</link>
		<comments>http://fnine.net/2009/02/02/fear-alma-again/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 09:54:00 +0000</pubDate>
		<dc:creator>F-Nine</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Demo]]></category>
		<category><![CDATA[FEAR 2]]></category>

		<guid isPermaLink="false">http://fnine.net/2009/02/02/fear-alma-again/</guid>
		<description><![CDATA[That&#8217;s the catch phrase that F.E.A.R. 2: Project Origin uses in it&#8217;s marketing and at the end of the demo, now currently available as well as on Steam.  While I haven&#8217;t played any other F.E.A.R games other than the original on PC, considering that none of them really continued the storyline too well.  [...]]]></description>
			<content:encoded><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img408.imageshack.us/img408/3281/fear2yn5.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 288px; height: 245px;" src="http://img408.imageshack.us/img408/3281/fear2yn5.jpg" alt="" border="0" /></a><br /><span style="font-family:trebuchet ms;">That&#8217;s the catch phrase that F.E.A.R. 2: Project Origin uses in it&#8217;s marketing and at the end of the demo, now currently available as well as on Steam.  While I haven&#8217;t played any other F.E.A.R games other than the original on PC, considering that none of them really continued the storyline too well.  (Even though F.E.A.R. &#8211; Extraction Point continued, but didn&#8217;t really go anywhere) I think it&#8217;s safe to say that it&#8217;s safe to continue the series with this one without too much confusion in the storyline if you&#8217;ve ignored the other installments.  The game&#8217;s graphics are quite nice, but don&#8217;t be expecting the next Crysis.  The specs are:</p>
<p></span><b>Minimum System Requirements:</b></p>
<p>*CPU: P4 2.8GHz (3.2GHz Vista)/Athlon 64 3000+ (3200+ Vista)<br />*GPU: DX9-capable graphics card with 256MB (SM 2.0b). NVidia 6800 or ATI X700.<br />*RAM: 1GB (1.5GB Vista)<br />*Hard Drive: 12GB<br />*OS: Windows XP SP2/Vista SP1<br />*DirectX: 9.0c<br />*Sound: DX9.0c compliant<br />*Optical drive: DVD (boxed only)<br />*Internet: Broadband</p>
<p><b>Recommended System Requirements:</b></p>
<p>*CPU: Core 2 Duo 2.2GHz processor family/Athlon 64 X2 4400+ (required for MP host)<br />*GPU: Fully DX9-compliant graphics card with 512MB (SM 3.0). NVidia 8600 GTS or ATI HD 2900 XT.<br />*Ram: 1.5GB<br />*Hard Drive: 12GB<br />*OS: Windows XP SP3/Vista SP1<br />*DirectX: 9.0c<br />*Sound: DX9.0c compliant<br />*Optical drive: DVD (boxed only)<br />*Internet: Broadband (768kbit/sec upstream required to host 16 players)</p>
<p><a href="http://pc.ign.com/articles/944/944021p1.html">http://pc.ign.com/articles/944/944021p1.html</a></p>
<p><span style="font-family:trebuchet ms;">The game runs quite well on my Vista rig with a single 8800 GTX, 4GB RAM and a 3.0ghz Dual Core 2.  It ran at 60 FPS for the most part, with it dropping down to only about 40 FPS in a few areas, but since the game is so dark it&#8217;s really hard to notice.  </span><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://xbox360media.gamespy.com/xbox360/image/article/863/863644/project-origin-20080401023115086.jpg"><img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 353px; height: 223px;" src="http://xbox360media.gamespy.com/xbox360/image/article/863/863644/project-origin-20080401023115086.jpg" alt="" border="0" /></a><span style="font-family:trebuchet ms;">(Your flashlight doesn&#8217;t do jack&#8230;a cellphone could provide better light.)  </span><span style="font-size:100%;"><span style="font-family:trebuchet ms;">You can now hold up to four weapons.  You still have you&#8217;re slow-mo ability, but it has drastically changed, both good and bad.  For one, targets now light up in an almost psychedelic way.  However, the speed of your slow-mo doesn&#8217;t seem to be as slow anymore, and the audio cue when you activate and deactivate it isn&#8217;t as loud, so it&#8217;s a little hard to tell if you have it active on or not.  Also Q and E no longer makes you lean, (in fact there is no more leaning) in favor for a weapon-function change, and an all purpose &#8220;use&#8221; key, repsectively.  Lastly, the game doesn&#8217;t seem to support widescreen resolutions very well.  Although you can change to such resolutions, the game shows it in letterbox format.  C&#8217;mon guys, it&#8217;s 2009, get with the times.  You can&#8217;t even buy a regular TV anymore.</p>
<p></span></span><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://pcmedia.gamespy.com/pc/image/article/940/940298/fear-2-project-origin-20081219061937275.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 328px; height: 247px;" src="http://pcmedia.gamespy.com/pc/image/article/940/940298/fear-2-project-origin-20081219061937275.jpg" alt="" border="0" /></a><span style="font-size:100%;"><span style="font-family:trebuchet ms;"> Oh yeah and theres a cool mech armor thingy at the end of the demo you get to use.  Other than that, that&#8217;s about all that&#8217;s changed, as far as the demo goes.  Combat is still great, AI is still clever, scares are still plentiful (and better with the new graphics) but more or less it&#8217;s prettty much the same game.  Whether or not this is a good thing is up to you, but I&#8217;d say this is the first true sequel to the original, as the name implies.  We&#8217;ll see how the full release goes.<br /></span></span><b><br />
<blockquote></blockquote>
<p></b></p>
]]></content:encoded>
			<wfw:commentRss>http://fnine.net/2009/02/02/fear-alma-again/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
	</channel>
</rss>

